The roving Warglutts of the Ogor Mawtribes have long posed a significant danger to the Free Cities, in particular the fledgling hamlets being settled by Dawnbringer expeditions. Several studies have been ordered to address the problem, and hopefully discover a strategy to eliminate the threat. The first to be published this morning has come with a surprising conclusion; that the nomadic lifestyle of the Ogor is mostly due to the Realms’ high costs of living.
Continue reading “Nomadic Mawtribes due to rising house prices, say experts”Author: the Editor
Beasts of Chaos reform herds, Bestigor joined by Goodigor and Worstigor.
After several years of scheming and primordial conferences, the Beasts of Chaos have finally agreed on a new structure to be applied across all the Greatfrays.
Previously the Bestigor reigned supreme amongst the rank-and-file, lording over the regular Gor and dominating the Ungor. However feedback received by the Beastlords indicated that although the top of the ladder was intuitively named, there was no clear differentiator between the lower two ranks. It was this thinking that led to the new system which, in descending order of horn size, now goes Bestigor, Goodigor, Worstigor.
“It’s a very clever system, as Greatfrays go,” confirmed local goat herder and Beastman expert Riyan Kouch. “The beauty of it is the room it allows to expand. I would not be surprised if in the future we see units like Fantasticigor or Notgreatbutnotterribligor taking the field.”
The Worstigors are not particularly happy with the development, indicating that they preferred the previously ambiguous naming regime. They have begun to organise to protest the change, a move which could perhaps threaten civil war amongst the Herds.
Editor’s Note: Tensions have been defused through canny maneuvering by the Great Bray-Shamans. The skirmishers previously known as Ungor Raiders have been renamed Usefuligors, creating a new tier of Gor and taking the wind out of the Worstigors’ revolutionary sails.
Victory for Sigmar – Expedition Claims Several Inches of Realm Despite Odds
Trumpets sound and crowds cheer in Azyrheim today as news arrives that the 643rd Expedition out of Hammerhal has succeeded in planting a new seed of civilisation, several steps from the city’s front gates.
The expedition faced incredible odds, we can reliably report, with insufficient supplies and a total lack of Stormcast support. Their victory against the wilds was something of a miracle, as their leader Colum d’Toff explained:
“We set out with faith in our hearts and steel in our hands, that cannot be doubted, but Sigmar knows we were up against it. Daemons, orruks, different looking humans, all sorts of barbarity was waiting for us out there. So we decided to set up camp just outside the city walls and think through our options. Once we woke up the next day, Sigmar be praised, we found ourselves in the perfect position to be setting up a new city dedicated to the God-King!”
The magisters of Hammerhal are reportedly not too happy with the development, reacting harshly to reports that the settlers have begun stealing bricks to build their own walls. Reprisals have been stopped by Lord Aventis Firestrike, who is hesitant to roll back such a grand victory for the forces of Order.


