Adversies in disagreement over objectives

A tale as old as time is playing out in the plains of Ghur today as two warlords stand in staunch opposition as to what their goals are in their upcoming battle, and how they might identify the actual victor.

Reginald the Oblique, notorious Freeguild general, has insisted that the fight centre around six objectives, set in two sets of three against each army’s area of deployment. The general has also suggested that each objective may be destroyed in order to yield extra strategic value, though the practicalities of this have yet to be established. 

His rival, famed Ossiarch strategist Klarak the Kneetaker, has refused his terms. She has pointed out subsections snuck into the contract meaning that the basic rank-and-file will take precedence when considering control of vital battlefield points. Pointing out that the Freeguild greatly outnumber her own Mortek, she sees this as an unfair advantage. She instead recommends fighting over the centre of the battlefield where her force’s resilience can prove decisive.

The deadlock seems likely to continue, with no end in sight. A rare hope of a solution occurred when a passerby suggested that the battle’s goals be decided randomly just before the fight was due to begin, but this has only served to open a third front in the discussion and has helped nobody.

Nurgle restructures, decimates own armies

Nurgle has struck at the established wisdom of the Realms’ strategists this past week as it becomes clear that his armies will be significantly reduced in size, alongside a general reorganisation of his forces.

Commentators have proposed that Nurgle is working towards a more focused and elite composition in his warbands, a sharp move away from the hordes of Blightkings seen in previous battles. This has surprised some, particularly those who predicted that arms manufacturers would push for larger army sizes to increase their profits. 

Not all are happy with the changes. The Glottkin in particular have vented their concerns, reflecting a fear that their sheer size will prevent their deployment in future battles regardless of their battlefield expertise. Calls for the guidelines to be revised are already being heard in Nurgle’s Garden, despite the fact that they have yet to be released.

Beasts of Chaos reform herds, Bestigor joined by Goodigor and Worstigor.

After several years of scheming and primordial conferences, the Beasts of Chaos have finally agreed on a new structure to be applied across all the Greatfrays. 

Previously the Bestigor reigned supreme amongst the rank-and-file, lording over the regular Gor and dominating the Ungor. However feedback received by the Beastlords indicated that although the top of the ladder was intuitively named, there was no clear differentiator between the lower two ranks. It was this thinking that led to the new system which, in descending order of horn size, now goes Bestigor, Goodigor, Worstigor.

“It’s a very clever system, as Greatfrays go,” confirmed local goat herder and Beastman expert Riyan Kouch. “The beauty of it is the room it allows to expand. I would not be surprised if in the future we see units like Fantasticigor or Notgreatbutnotterribligor taking the field.”

The Worstigors are not particularly happy with the development, indicating that they preferred the previously ambiguous naming regime. They have begun to organise to protest the change, a move which could perhaps threaten civil war amongst the Herds.

Editor’s Note: Tensions have been defused through canny maneuvering by the Great Bray-Shamans. The skirmishers previously known as Ungor Raiders have been renamed Usefuligors, creating a new tier of Gor and taking the wind out of the Worstigors’ revolutionary sails.